![]() The Japanese achieve this by knocking countries like India, China, and Australia out of the war, while inflicting massive casualties on the United States. into a negotiated peace, which was not achieved historically. The Japanese win the game by forcing the U.S. The key variable in determining strategic victory is the level of U.S. The culmination of both tiers results in one side prevailing in battle. The first tier is the resolution of air-naval combat, the second tier covers ground combat. Combat in EotS is based on successfully bringing superior combined land, air, and sea forces to bear in a two-tiered combat system. The Japanese early in the game are challenged to achieve their historical expansion as Allied forces battle the clock to react with their in-place forces trying to achieve maximum damage to the hard-to-replace Japanese veteran units. ![]() The focus of EotS is on directing major offensive axes of advance. The player is faced with a wide set of clear strategic choices. As in other games using the CDG system, players try to maximize the impact of their cards even as they hide their intentions and traps from their opponent. This is represented on a single map based on a 1942 equal area projection of the entire theater of conflict. Players are cast in the role of MacArthur, Yamamoto, Nimitz, and Mountbatten as you direct your forces across the breadth of the globe from India to Hawaii and from Alaska to Australia. EotS is the first card driven game (CDG) to move the system closer to a classic hexagon wargame, while retaining all of the tension and uncertainty people have come to expect from a CDG. EotS is a strategic level look at the entire War in the Pacific from the attack on Pearl Harbor until the surrender of Japan. Empire of the Sun (EotS) is Mark Herman's third card driven design since he introduced the system to the hobby in We The People.
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