![]() Digital assets are generally constructed by connecting sequences of operators (or OPs). ![]() Houdini's procedural nature is found in its operators. However, any major scripting languages which support socket communication can interface with Houdini. Python is increasingly the scripting language of choice for the package, and is intended to substitute its original C Shell-like scripting language, HScript. Houdini is an open environment and supports a variety of scripting APIs. Plugin Development – development libraries for user extensibility.Compositing – full compositor of floating-point deep (layered) images.Volumetrics – With its native CloudFx and PyroFx toolsets, Houdini can create clouds, smoke and fire simulations.Rendering – Houdini ships with SideFX's rendering engines Mantra and Karma Houdini Indie licence and up support 3rd party rendering engines, such as Renderman, Octane, Arnold, Redshift, V-ray, Maxwell(soon).Lighting – node-based shader authoring, lighting and re-lighting in an IPR viewer.Dynamics – Rigid Body Dynamics, Fluid Dynamics, Wire Dynamics, Cloth Simulation, Crowd simulation.Animation – Keyframed animation and raw channel manipulation (CHOPs), motion capture support.Modeling – All standard geometry entities including Polygons, (Hierarchical) NURBS/Bézier Curves/Patches & Trims, Metaballs.Houdini covers all the major areas of 3D production, including these:
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